Deep Desert: this week
Weekly rotation tracking for the Deep Desert: regional reset times, the fixed zone structure, and a dated archive of each week's rotating content. Updated every Tuesday after the sandstorm wipe.
This week's rotation data is pending. The structure is live; spawn points, Mk6 schematic pool and drop table for the current week (week of 2026-09-22) are recorded by the Tuesday SOP as soon as they are observed. See About for how data is collected.
Reset schedule
| Region | Local reset time |
|---|---|
| North America | Tuesday 10:00 |
| South America | Tuesday 08:00 |
| Europe | Tuesday 03:00 |
| Oceania | Monday 19:00 |
| Asia | Monday 21:00 |
Weekly Deep Desert reset (local time): North America Tue 10:00 · South America Tue 08:00 · Europe Tue 03:00 · Oceania Mon 19:00 · Asia Mon 21:00. Sandstorm builds for 8–10 hours; the wipe occurs at storm peak. [verified, Funcom]
Zone structure (fixed)
- 81-cell grid: rows A–I, columns 1–9 (A1-I9)
- PvE rows A–E · PvP rows F–I
- PvP output multiplier: increased PvE output
- Shield Wall: Fixed along rows A/B
- Sandstorm: 8–10 hour buildup · wipe at storm peak
Spawn points
Pending, recorded after Tuesday reset.
Mk6 schematic pool
Pending, recorded after Tuesday reset.
Drop table
Pending, recorded after Tuesday reset.
Dated archive
0 archived week(s). Each Tuesday the current week moves to a permanent dated page so the rotation stays searchable and citable.
Frequently asked questions
When does the Deep Desert reset in Dune: Awakening?
The Deep Desert wipes every Tuesday. Local reset times: North America Tuesday 10:00, South America Tuesday 08:00, Europe Tuesday 03:00, Oceania Monday 19:00, Asia Monday 21:00. A sandstorm builds for 8-10 hours and the wipe happens at storm peak.
How is the Deep Desert grid structured?
The Deep Desert map is an 81-cell grid, rows A-I and columns 1-9. Rows A-E are PvE zones and rows F-I are PvP zones with increased PvE output. The Shield Wall runs fixed along rows A/B.
What rotates every week in the Deep Desert?
The Mk6 schematic pool, combat unique pool and resource node cells rotate each week, along with spawn point locations. Each rotation is recorded in a dated archive as soon as it is observed after reset.
Methodology: the 81-cell grid structure is compiled from third-party community sources and is not an official Funcom statement. Weekly rotating data is added by the Tuesday SOP.